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16 August, 2012

Evolution of Real Time Strategy Games


Introduction:
This is our first in a series of articles intended to increase your knowledge about the gaming industry. As you all know there are different types on games out there and these games are classified into various genres and sub-genres. It’s important for us as game developers to know these classifications and terms used to describe them. This time I’ll be covering RTS or Real Time Strategy games, which is sub-genre of Strategy games.

Let me start off by explaining strategy games in general. Strategy games are games in which the player’s decision making and planning play a significant role in determining the out come of the game. Strategy games usually have a well defined and definite goal and there are several solutions to achieving that goal. The player that finds the most optimal solution than his opponents wins the game. Chess is one of the oldest and most popular example of a strategy game, in which each player finds the best way to checkmate his opponent. The player with the better strategy will end up checkmating his opponent first and hence wins.

                  
Fig1: Screenshot of an RTS game

Strategy games come in two flavors based on the way the game flows, Turn Based Strategy (TBS) and Real Time Strtegy (RTS). TBS games like chess, are those in which each player takes turns in making their move, the flow of the gameplay occurs in discrete rounds in which each player gets an equal number of turns. The gameplay of Real Time Strategy games on the other hand flows continuously with time having to defined turns for each player. All game events occur in real time and player is expected to react quickly to the every changing game scenario. This involves a high degree of skill and speed in addition to quick thinking and fast decision making all of which combine to make the gameplay of RTS games really engaging, exciting and requiring a high level of concentration and dexterity.

RTS Games come in many flavors, from Civilization building games, Tower Defence games which are the most casual form of RTS games, and the most popular kind - Wargames. Another sub-genre of RTS games worth mentioning is RTT games or Real Time Tactics, the difference being “resource management”. RTT games focus only on battle tactics and players don’t need to manage the economy or accumulate resources as in RTS games.

Milestones & Notable RTS Games:

1983 - 1987: Earliest forms or RTS games emerge, these include Stonkers, Nether Earth and The Ancient Art of War. These games can be considered as the genesis of the RTS genre

1992: Dune II from Westwood Studios is released and is still recognized as the game that truely defined and distinguished the genre. It introduced several gameplay and user interface concepts like using the mouse to move units, and issue contextual commands which would be adopted by all RTS games to come. These gameplay and control features have now become the standard by for all games in the RTS genre

1994: Warcraft: Orcs & Humans the first in the legendary Warcraft series was released this year. Anyone who is even close to computer gaming would have heard of the game Warcraft from Blizzard Studios. Although World of Warcraft is currently the largest and by far the most successful MMORPG (Massively Multiplayer Online Role Playing Game) of all time, its origins lie in the RTS genre where the first game in the series featured a wide array of buildings, impressive characterization, a riveting story line and innovations in mission based gameplay. Most of these features were adopted by RTS developers since.

1995: Command & Conquer: Tiberian Dawn the first RTS game in the Command & Conquer series and the first RTS game to introduce multiplayer gaming.

1997: The two most notable games that came out during this year are Total Annihilation and Age of Empires, both games bought their own special touch to the genre. Total Annihilation was the first to introduce 3D rendered units which today is the norm in all RTS games. Age of Empires broke a away from fast paced war-gaming style and introduced and more slower pace of gameplay which spawned their own sub-genre of RTS games. These games allowed the player to develop an entire civilizations through the ages as opposed to only a single army which was the style of wargames. Age of Empires and it’s successors have become well recognised in the RTS Genre.

1998: Starcraft the legendary and most successful RTS game till date. This game is arguable the most successful game of all time. To many it is still considered the Best game of all time. The game was so good it was the National Sport of South Korea for almost 10 years. There are leagues and international tournaments for Starcraft. Korea had a entire Channel dedicated to everything Starcraft. Players are even now treated like iconic sports figures in Korea and other Asian countries, with sponsorship deals celebrity lifestyles and dedicated careers as Starcraft players.
Created by Blizzard entertainment this game was so successful that Blizzard didn’t have to release a sequel for 12 years! That’s right the sequel to Starcraft that is Starcraft II: Wings of Liberty was released just last year in July 2010 and even though I haven’t had a chance to play it myself, I have heard only praises for it by those who have.
So, what makes Starcraft so successful ? Well talking about that is a whole other article in itself but if I have to say it in a few lines then it would be, different tech trees for different races, different units with different abilities across races (not simple clones), high level of balancing across races even though they are so varied. The single player campaign mode of the game had fantastic mission and a brilliant story line. The multiplayer aspect of the game allowed players to play as one of 3 different races and still be enjoy a balanced game.

You can get all the information, news and updates on what’s happening in the world of starcraft at http://www.teamliquid.net/

1998-2000:The transition for 2D rendering to all 3D Rendering. Some of the games that were at the forefront of this transition included Populous, The War of the Worlds and Homeworld. Homeworld was set entirely in space and the player had to command entire space fleets in 3D Space. The innovation was in interface which allowed the player to easily manipulate fleet movements in 3D space.

Most innovations in RTS games after this point were mostly improvements on existing innovations that have already defined the genre for what it is. Worthy mentions inlcude Supreme Commander (2007) with it’s high level of detail and realistic battlefield scales giving players the ability to zoom out and view the battle from a great distance and also zoom in right into the heart of the battle to control each individual unit. Starcraft II: Wings of Liberty
the sequel to the legendary Starcraft improved on what most people thought was a perfect game in the first place.

The next post would cover RTS Gaming terminology


08 February, 2012

A Day out with CNBC Awaaz's Tech Guru team


CNBC Awaaz's Tech Guru team had come to the Indiagames office to shoot an episode of Tech Guru. Tech Guru is India's award winning technology show in Hindi. Indiagames employees Ashish, Varun, Mit, Somesh and Clarence review MSI's gaming laptop.

Who is a gamer?

We have put together a few questions which will help you know whether you belong to the ‘gamers’ category or not! Answer in Yes or No and find out!

Do you like to have fun?
 A. Yes
 B. No



Do you belong to the age-group of 0-99 years?
 A. Yes
 B. No

 Have you ever played a game on any platform? TV/Mobile/PC/Console?
 A. Yes
 B. No

 If you answered mostly in A’s, then, congratulations! You, my friend, are a gamer!

07 February, 2012

Games you might have played as a kid!


We are sure as kids you must have played more than one of these games. Take a look back at how the games and gaming have evolved over the years. Right from playing Pacman on our Personal Computers to playing Solitaire on Pentium 2 processors to now playing Angry Birds on your iPhone or iPad. Gaming has come a long way and so have the platforms.

Ironically, the basic element has remained the same all throughout. We still compete for the highest rank on the leader board, we still get annoyed when we lose or die in the game.

Once addicted, we can pass the first few levels without even looking at the screen and only wait at the level we’ve been trying to cross. 



Several platforms have been introduced but the essential core has remained the same throughout. Be it a Roadrash or a Moto GP racing games are by far the most popular ones. 
 Cricket by far is one of our most preferred sport in and outside the gaming world! But the way football is picking up in our country the day isn’t far when the launch of Fifa 12 will be bigger than ever before!




03 February, 2012

Battle of the firsts!



Which is the world’s first video game? Is it the Cathode Ray Tube Amusement device or is it Tennis for two or is it Pong or is it something else? It is an ongoing debate which has numerous arguments to it.

It all boils down to what is considered as a video game. Any game that is created using a computer and is displayed via a monitor or any video device is a video game; in the literal sense. Some would argue that any electronic game that is displayed using a video output device can be called a video game.
 
Going by the last definition the Cathode Ray Tube Amusement Device developed by physicists Thomas Toliver Goldsmith Jr. and Estle Ray Mann is the winner!
The game is loosely based on the radar displays used during World War II. The duo filed for a patent on 25th January 1947 which was issued on 14th December 1948. Thus, giving birth to an industry that would later develop into a phenomenon!